Category: Interview
Next month's open beta for Frontier Developments' new Warhammer RTS Age Of Sigmar: Realms Of...
Cult strategy game Solium Infernum returns, from the makers of Armello
The RPS-beloved turn-based strategy game Solium Infernum is back from the dead. Announced earlier today...
Square Enix on bringing characters to life and ditching episodes for Life Is Strange: True Colors
It’s fair to say that Deck Nine had a lot to prove with Life...
John Romero reflects on the making of Wolfenstein 3D, crunch and finding time for creative exploration
In the age of years-long development cycles, it seems miraculous that Wolfenstein 3D, a game...
SpellForce: Conquest Of Eo is a strategy RPG with 4X DNA and “do or die action”
I love the name "SpellForce", mid-word capital letter and all. It conjures a mental...
How Witch Strandings is moving Hideo Kojima’s Strand game ideals into new, slightly cursed territory
Xalavier Nelson Jr has a bit of a love hate relationship with screens right now....
Analgesic Productions on exploring Sephonie, representation and accessibility
Melos Han-Tani and Marina Kittaka, the dev duo that make up Analgesic Productions ,...
DreadXP are giving devs the creative freedom to make weird, surprising, lovely horror games
It's strange now to think that, until May 2020, there were no Dread X games....
Paradise Killer devs on the benefits of being really, really weird
In a move befitting a game about immortal beings who live out countless repeating lives...