Sonic Frontiers, generally speaking, has been a positive step forward for the franchise, making some dramatic changes in an attempt to set the hedgehog on the right path. The game’s director, Morio Kishimoto, is clearly in the business of shaking things up, with previous lead roles on Sonic Colours and Sonic Lost World. For the next main entry, it seems Kishimoto is thinking about whether or not to keep the boost mechanic.
Responding to fans on Twitter, he says he’s thinking about excluding the functionality from the next game:
He also talks about it here, where the translation says he’d like to “challenge the level design without boosts like the [Adventure] series”. In other words, Kishimoto is thinking about a game that swaps out boost for something closer to the Sonic Adventure games.
Boost has been a core part of Sonic titles for a very long time now, with many series fans growing up with the functionality. It allows the hedgehog to race through 3D stages at a blistering pace and knock enemies out of the way. Getting rid of it would be a bold move.
Of course, a lot of design decisions will be made and then changed during a game’s development, so who knows what the next 3D Sonic will be like. We imagine it’ll at least build upon the more open structure of Frontiers, but beyond that, we’ll just have to wait and see.
What do you think? Would you like to see the boost mechanic go away? What do you want the next game to be like? Tell us in the comments section below.